Le Femme Machina

I developed this character as en experiment to learn more about texturing and using UVs and putting it all together using nodes. The inspiration for this came from Ghost in the Shell and Bladerunner. Also, I love the shots in Kubrick's 2001. I used one of the shots as a background for the renderings. I love the red cast is gives the subject. This character was concepted to be a mech assassin.